Update 62-2: King and Horde, Fire and Ice
The Gun is Good - DEMO » Devlog
A new update! This post encompasses all the changes from 55-1 to 62-2, plenty of additions and changes but this post be so granular. Hopefully I actually wrote everything down too... Anyway, here's the changelog:
- Two new map types to encounter
- Six new enemies to slay
- Elemental effects have been reworked; a gun with an elemental effect will apply its effect with a certain strength (before it was always the same strength), for example a gun with high ice effect will first slow enemies down a lot and if they get enough ice applied to them they will trigger a shatter and explode. Burning enemies can set the ground on fire - further spreading it.
- One new elemental effect, Lightning. Play to find out how it works!
- A new item type, Trinkets. These give certain passive benefits, you can now both have an active item (relics) and a trinket on. Currently there are 8 different trinkets.
- Two new relics.
- One new Logan specific rune power (more to come!)
- Five new guns.
- Some guns have new secondary effects, e.g. Grenade Launcher can shoot its entire magazine with secondary fire. Fireball Launcher's projectiles' sets the ground on fire.
- Last level of act 1, and the demo, has been reworked. WIth an all new Astral King waiting for you at the end.
- UI waypoint marker towards bosses.
- Small numerical ammo counter for guns.
- A chest will now drop after every map completion, they can also drop more different things now.
- Resistance and armor calculations have been revised. Armor has been streamlined a bit to not be as convoluted; every point of armor will block 1 damage, every point of armor penetration a gun has will remove 1 armor.
- Gun crafting mods can now be rerolled.
- All guns have received some rebalancing. Too much to list.
- All reroll behaviours improved - rerolling something now should never give you a mod that you had when pressing the button.
- All loottables have been reworked.
- An all new gamepad specific info UI.
- Laser type guns have been reworked.
- Physics and collision improvements, like demon corpses can go flying.
- Tweaks and improvements to many map tilesets.
- New map objects, and new outfield objects.
- Destroying walls on some maps may drop rocks in your way.
- Plains map has been tweaked, projectiles from mages are more predictable and tracks worse.
- 27 new gun mods. Get the homing mod for demon-seeking projectiles!
- Improved UI for items.
- Explosions can leave scorchmarks.
- Added localization support, for now there is English and Chinese.
- AI aggression tweaks.
- Impalers have been recolored for visibility.
- Runes stay on the ground 3s longer.
- Sound cues for when special abilities and relics are ready.
- More sounds added, e.g. some ambient sounds, gun wind ups and more.
- Auras now affect entities on touching them instead of their centrepoint.
- Tweaks to enemy pain reactions.
- HP flashes on getting hit.
- Screenshake for certain things (can be turned off)
- Phasing and Harden rune powers can remove elemental effects.
- Some guns now require a windup time before firing.
- Tweaks to character stats.
- Unknown maps now drop an extra item on completion.
- Enemy stat tweaks.
- A lot of rune powers have been rebalanced.
- Hovering over the rune counter will now display the amount of runes needed for a level up.
- Bloom option removed, it is now required for certain effects.
- Performance improvements.
- Several crashfixes.
- Piercing an enemy leaves a trail.
- Tweaks to projectile sizes.
- Gun rarity is now dependant on amount of mods it drops with, before it was a very obtuse value calculation that didn't make much sense to players.
- Guns and ammo can be seen on the radar.
- Some entity effects will outline entities.
- Shops should offer more interesting products.
- Bugfix for starting inside an object.
- Bugfix for projectiles sometimes going invisible on hit.
- Bugfix for projectiles sometimes not piercing certain objects.
- Bugfix for some rune powers not working correctly.
- Other various bugfixes.
- A lot of gamepad specific bugfixes.
- Ultrawide support improved.
- Drops from chests should now never drop in unreachable places.
Right now this update is only live on itch.io, the Steam demo will be updated too in time. Happy hunting, and may your bullets always strike true.
Wishlist on Steam: https://store.steampowered.com/widget/2351700/?utm_source=itch
Files
The Gun is Good 62-2 157 MB
7 days ago
The Gun is Good 62-2_Linux 173 MB
7 days ago
Get The Gun is Good - DEMO
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The Gun is Good - DEMO
Action-roguelike horde looter shooter
Status | In development |
Author | SPECXHT |
Genre | Action, Shooter |
Tags | 2D, bullet-heaven, Bullet Hell, Pixel Art, Roguelike, Roguelite, Top-Down, Top down shooter, Twin Stick Shooter |
Languages | English |
More posts
- Update 55-1: Bullet and paintbrushMar 22, 2024
- Update 55: Battleground and hearth, patron and demonFeb 29, 2024
- Update 53: Dust and brass, crater and flesh, stone and star. Its more game!Nov 02, 2023
- Update 51: Blood and steamJun 29, 2023
- Update 50-2: Itemized, crafted, and full of stars.Jun 09, 2023
- Update 50 - The GundateMay 01, 2023
- Prototype Update 49-2Apr 02, 2023
- Small Prototype Update 49-1Mar 12, 2023
- Prototype Update 49Feb 28, 2023
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