Update 50-2: Itemized, crafted, and full of stars.
The Gun is Good - DEMO » Devlog
Active items are in, for now there are four different ones you can find or buy with various effects. Rest sites (interstices) have been made a bit more interesting than they were before; you can choose between an active item, getting healed, or crafting a modification onto a gun. Other changes:
- Many various bug fixes
- Enemy sprite of walker replaced
- New explosion graphics
- Active items
- Gun mod crafting
- Tooltips for the map view
- Guns have visible recoil
- Rare health drops
- Slight re-balance of map sizes and enemy spawns
- Few new gun mods
- Enemies should move a bit more "intelligently"
- Demons will more readily try to break things in their path to get to you
- Cosmetic effects for some levels
- Gun stats icons
- You can now see your current rune powers
The Steam page for the game will hopefully be up soon, stay tuned. I put some of the music from the game on Youtube because why not: https://www.youtube.com/@NorthwoodGameworks
Files
TheGunIsGood_50-2.rar 56 MB
Jun 09, 2023
TheGunIsGood_50-2_Linux.zip 69 MB
Jun 09, 2023
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The Gun is Good - DEMO
Action-roguelike horde looter shooter
Status | In development |
Author | SPECXHT |
Genre | Action, Shooter |
Tags | 2D, bullet-heaven, Bullet Hell, Pixel Art, Roguelike, Roguelite, Top-Down, Top down shooter, Twin Stick Shooter |
Languages | English |
More posts
- Update 55-1: Bullet and paintbrushMar 22, 2024
- Update 55: Battleground and hearth, patron and demonFeb 29, 2024
- Update 53: Dust and brass, crater and flesh, stone and star. Its more game!Nov 02, 2023
- Update 51: Blood and steamJun 29, 2023
- Update 50 - The GundateMay 01, 2023
- Prototype Update 49-2Apr 02, 2023
- Small Prototype Update 49-1Mar 12, 2023
- Prototype Update 49Feb 28, 2023
- Prototype update 47.5-7Dec 11, 2022
Comments
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greetings
i gave it about 6-7 tries on this run. i made it less far than previously since i think the difficulty increased dramatically this patch. i especially noticed how difficult level 1 is in comparison to before due to what feels like smarter AI and smaller spaces. the AI likes to flank me and try and position themselves where they think i'll go. it's hard!
tiny green imps are my sworn enemy. i think they're much harder than walkers, which creates this weird balance of level 1-2 being hard, but subsequent levels are easy due to walkers and nurgle jumpers replacing the harder enemies. the issue is their speed and small size makes me think i've killed them, only for one to sneak up to me and take a big bite out of me kneecaps
something else i've noticed is the level 1 rocks. so far, all others the player can interact with are visible bright, except the rock. many times i took damage due to walking into a rock i thought was part of the background texture. i would up the saturation of those rocks by a big amount so they're very clearly visible against the background so my monkey brain stops making me run into them.\
there's also a couple of minor things:
>running into the exit sound and (i guess?) pressing a movement key kept looping the walking sound in the map-menu.
>change the Exit Portal text. you'll confuse people since they'll misinterpret 'exit'. change it to like "enter arena" or something like that. it happened to me when playing, "why would i want to exit? i just got here?"
>in the gun upgrade station, holding down two gun hotkeys has unintended switching effects. pressing them is find, but holding 2 keys is what messes it up.
as always, great work. excited for the DD51 build!
Thanks for playing again! I guess I got a bit carried away and made it harder again though... I might have forgotten a bit how I wanted the imps to act - they should be bunching instead. Will add more enemies with closer behavior to the current one instead. Other points are great too, will fix right now and upload fixed version.
Thanks!